Much of my freelance work has been for pitches and presentations. This sequence was boarded out and shot for a video game producer looking to pitch the ideas to game makers. It was intended to give the feeling of a gameplay demo. Given the constantly shifting cinematic nature of 1st and 3rd person shooters, I modelled and shot the backgrounds in Maya, using rough, low poly geometry. I then made clean character drawings from the original storyboards, and cut them up in Photoshop. I spliced everything together in Final Cut Pro.
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